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/r3f-interaction

Implement React Three Fiber pointer events, picking, dragging, keyboard input, and camera controls. Use for scene interaction and event propagation, rather than animation or physics simulation itself.

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r3f-skills
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Install
$ npx -y skills add enzed/r3f-skills --skill r3f-interaction --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/r3f-interaction

Context preview

The summary Claude sees to decide when to auto-load this skill.

Implement React Three Fiber pointer events, picking, dragging, keyboard input, and camera controls. Use for scene interaction and event propagation, rather than animation or physics simulation itself.

SKILL.md

r3f-interaction.SKILL.md
name: r3f-interaction
description: Implement React Three Fiber pointer events, picking, dragging, keyboard input, and camera controls. Use for scene interaction and event propagation, rather than animation or physics simulation itself.

React Three Fiber interaction

Check installed Fiber, Drei, and input-library versions first. Examples target Fiber 9 / React 19. Choose camera movement, object movement, and UI input owners before connecting handlers.

Selectable object

Mount beneath Canvas. Keep accessible DOM controls outside Canvas for important actions; mesh pointer handlers alone do not provide keyboard access.

import { useState } from 'react'
import { OrbitControls } from '@react-three/drei'

export default function Example() {
  const [selected, setSelected] = useState(false)
  return (
    <>
      <mesh
        name="selectable-box"
        onClick={(event) => {
          event.stopPropagation()
          setSelected((value) => !value)
        }}
      >
        <boxGeometry />
        <meshStandardMaterial color={selected ? 'gold' : 'coral'} />
      </mesh>
      <OrbitControls makeDefault />
    </>
  )
}

Event semantics

  • R3F raycasts objects with handlers and delivers hits by distance, then bubbles through ancestors. `event.object` is the hit object; `event.eventObject` is the object owning the handler.
  • `stopPropagation()` blocks delivery to farther hits as well as ancestors. It changes event delivery; it does not avoid raycasts already performed. Calling it can immediately trigger pointerout on previously hovered objects behind the hit.
  • `event.point` is world space. Clone values you retain and convert into the parent's local space before assigning local transforms. A plane intersection or depth reference is needed to map a 2D drag into 3D.
  • Handle Canvas `onPointerMissed` for background deselection; distinguish clicks from drags using the event's movement information and the application's gesture policy.
  • Pointer capture is additive to hit testing in R3F. Capture/release via `event.target.setPointerCapture(event.pointerId)` and the matching release method; also handle cancellation/lost capture.
  • Camera movement beneath a stationary pointer may require `state.events.update()` to refresh hover results. Call it only when needed, not as a blanket extra raycast every frame.
  • Use simpler hit proxies or layer filtering for expensive picking. Do not rely on visual transparency alone to prevent intersections.

Controls and drag ownership

  • Use OrbitControls for orbiting; use CameraControls when scripted transitions and richer camera behavior are needed. Check the installed Drei/underlying controls version before copying props or methods.
  • Drei controls manage frame updates and demand invalidation. Avoid mounting multiple active controls on the same camera without explicit coordination.
  • `makeDefault` exposes a controls instance to helpers that coordinate with it. TransformControls can suspend default controls while dragging; verify that custom controls are also disabled/restored correctly.
  • For object dragging, choose Drei DragControls/PivotControls/TransformControls according to required constraints. Distinguish controlled matrices from automatic transforms; do not apply both to the same object.
  • For custom drags, store initial transforms, capture the pointer, project onto a chosen plane, and restore camera controls on pointerup, cancellation, and unmount. Honor touch-action requirements on the actual event target.
  • Shared DOM event sources need a coordinate prefix consistent with the event target and canvas rectangle. Test scrolling and overlays; blindly selecting `client` coordinates can introduce offsets.

Keyboard and continuous input

  • Drei KeyboardControls provides named actions. Read its getter inside `useFrame` for movement; subscribe only for discrete events and clean up subscriptions.
  • Normalize diagonal movement if speed must remain constant; multiply visual movement by delta. For a physics body, send input to physics-step logic instead of moving its mesh directly.
  • Clear held input on focus loss and respect text-field focus. Pointer lock/fullscreen/audio may require an explicit user gesture.
  • Use refs for high-frequency pointer positions and React state for semantic events. Avoid adding lodash or a store solely to throttle one handler; clean up timers if throttling is warranted.
  • ScrollControls creates a scroll context; `useScroll` belongs below it. Its normalized offset/delta are not pixel distances.

Verify

Test overlapping meshes, nested groups, background deselection, dragging outside the canvas, touch, cancellation, focus loss, and keyboard alternatives. Verify camera controls recover after dragging.

Sources

  • [Fiber events](https://r3f.docs.pmnd.rs/api/events), [Drei controls](https://drei.docs.pmnd.rs/controls/introduction).
  • [DragControls](https://drei.docs.pmnd.rs/gizmos/drag-controls), [KeyboardControls](https://drei.docs.pmnd.rs/controls/keyboard-controls), [ScrollControls](https://drei.docs.pmnd.rs/controls/scroll-controls).
Read more
Ships withr3f-skills

Focused guidance for building React Three Fiber scenes with current, compatible APIs. Each skill keeps decisions, pitfalls, and one checked example in SKILL.md; substantial optional recipes live in that skill's references/ directory.

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