Skip to content
Design
Skill

/sdf

SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for `.sdf` files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review,

From plugin
cad
16k12 skills
Install
$ npx -y skills add earthtojake/text-to-cad --skill sdf --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/sdf

Context preview

The summary Claude sees to decide when to auto-load this skill.

SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for `.sdf` files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review,

SKILL.md

sdf.SKILL.md
name: sdf
description: SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for `.sdf` files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use for signed-distance-field geometry.

SDF

Provenance: maintained in [earthtojake/text-to-cad](https://github.com/earthtojake/text-to-cad). Use the installed local skill files as the runtime source of truth; the repository link is only for provenance and release review.

Use this skill when the deliverable is an SDFormat document. SDFormat describes simulator and world behavior: models, worlds, frames, poses, links, joints, inertials, visuals, collisions, sensors, lights, physics, plugins, includes, and simulator metadata.

This skill is for **SDFormat**, not signed-distance-field geometry.

The `.sdf` file is the source of truth: author and edit the XML directly. There is no `gen_sdf()` contract.

Setup

This skill's commands are thin entrypoints over the `cadgen` distribution, which carries the Python build runtime and the JavaScript it executes. Install it once:

python -m pip install -r requirements.txt

Rendering additionally needs a browser, which pip cannot supply:

python -m playwright install chromium

Core rules

1. Author `.sdf` XML directly and validate every created or modified file with `cadgen sdf validate` before reporting completion. 2. Identify the target consumer before editing: Gazebo/libsdformat version, another simulator, visualization-only tooling, model package, or world handoff. 3. Decide document kind: model-level SDF, world-level SDF, or model-in-world. Prefer model-level SDF for reusable robot/object exports. 4. Use SI units unless the target explicitly requires otherwise: meters, kilograms, seconds, radians. 5. Prefer `version="1.12"` for new outputs unless the target consumer constrains the version. 6. Establish the design ledger before writing poses, frames, joint axes, mesh scales, inertials, sensors, or plugins, and keep it as a comment block at the top of the `.sdf`. Use `references/design-ledger.md` and `references/llm-guardrails.md`. 7. Write `relative_to` / `expressed_in` explicitly on every nontrivial pose and axis. Implicit frame defaults are the top SDF failure mode. See `references/frame-semantics.md`. 8. Do not infer spatial transforms from visual impression alone. Derive poses, axes, scale, mass, inertia, and frame names from upstream source data, drawings, simulator documentation, measured values, or explicit assumptions. Never freehand computed numbers — use formulas or a throwaway helper script (inertia tensors, unit conversions). 9. When the robot already has a URDF, derive the SDF from it instead of re-authoring geometry; see `references/interoperability.md`. 10. Regenerate upstream geometry, mesh, robot-description, render, topology, or package assets with their owning workflows before editing SDF that references them. 11. After authoring, run available checks: bundled validation, optional `gz sdf --check`, simulator load, joint motion, and plugin/sensor startup. 12. Report assumptions, skipped checks, unresolved resource paths, and target-specific compatibility risks.

Scope

Use this skill for SDFormat outputs. Do not use it for signed-distance-field modeling, raw geometry generation, planning semantics, or to paper over incorrect upstream robot/source data unless the task is explicitly simulator-only.

CAD Viewer Handoff

After completing SDF work that creates or modifies a `.sdf`, you must ALWAYS hand the explicit file path to `$cad-viewer` when that skill is installed. `$cad-viewer` must start CAD Viewer if it is not already running and return link(s) to the relevant created or updated file(s); if `$cad-viewer` is unavailable or startup fails, report that instead of silently omitting the handoff.

Workflow

1. Locate the target `.sdf` and its consumers. 2. Read or create the design ledger comment block. 3. Read `references/frame-semantics.md` before editing any `<pose>`, `<frame>`, joint axis, `relative_to`, `expressed_in`, nested scope, sensor frame, or plugin frame. 4. Author the XML directly, following the worked examples in `references/examples.md`. 5. Validate the explicit target with `cadgen sdf validate`; treat bundled validation as a guardrail, not simulator proof. 6. Run target-consumer smoke tests when available (`references/smoke-tests.md`). 7. Hand the file to `$cad-viewer`. Static rendering does not execute SDF plugins or read file-authored motion metadata. 8. Report checks run, checks skipped, and assumptions.

Commands

Run with the project or workspace Python environment. Treat `python` in examples as an interpreter placeholder; if bare `python` is unavailable, substitute `python3`, a project virtualenv interpreter, or the configured interpreter path. The validator uses only the Python standard library.

cadgen sdf validate path/to/model.sdf
cadgen sdf validate path/to/model.sdf --strict
cadgen sdf validate path/to/model.sdf --json
cadgen sdf snapshot path/to/model.sdf review.png

The validator checks document shape, name scopes, pose/frame graphs, joints, geometry, mesh URIs, inertials, sensors, and plugins, and prints its findings plus a summary. One run validates ONE file: `--strict` treats warnings as failures and `--json` emits the machine-readable findings document. It exits nonzero if the target fails.

Optional external checking:

cadgen sdf validate path/to/model.sdf --gz-check auto
cadgen sdf validate path/to/model.sdf --gz-check required
cadgen sdf validate path/to/model.sdf --gz-check never

`gz sdf --check` is optional target-consumer validation. It should be reported as skipped when unavailable unless explicitly required.

Required report shape

When finishing an SDF task, include a compact

Read more
Ships withcad

text-to-cad is a library of agent skills for generating, inspecting, sourcing, slicing, and handing off CAD and robot-description artifacts from local project files. CAD URDF SRDF / MoveIt2

Get the whole plugin
Stats
15,697
Stars
1,619
Forks
Active
Maintenance
Python
Language
MIT
License
1d ago
Last commit
4mo ago
Created
14d ago
Added

Repo: earthtojake/text-to-cad

Other skills on cad.

smui
Skill

smui

Local copy of the **smui** ("spacemolt") design system (<https://smui.statico.io/skill.md>), adapted for the CAD Viewer. smui is a Nord-inspired terminal…

@earthtojake@earthtojakeView Skill
cad
Skill

cad

Create, modify, inspect, and validate parametric CAD parts and assemblies authored as cadgen model scripts. Use for natural-language CAD specs, reference…

@earthtojake@earthtojakeView Skill
dxf
Skill

dxf

Generate, regenerate, and validate 2D DXF drawings from Python build123d sources. Use for DXF files, `.py` drawing scripts, @dxf models, 2D profiles, outlines,…

@earthtojake@earthtojakeView Skill