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Command

/gauntlet-loop

GAME skill — pure Gauntlet aim prompt; build a game vs a named reference until the human stops it

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From plugin
gauntlet-loop
1721 skill1 command
Install
$ npx -y skills add duolahypercho/gauntlet-loop --agent claude-code

How it fires

How this command gets triggered: by you, by Claude, or both.

  • Fires itselfClaude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/gauntlet-loop

Context preview

What this command does when you run it.

GAME skill — pure Gauntlet aim prompt; build a game vs a named reference until the human stops it

Command definition

gauntlet-loop.md
description: GAME skill — pure Gauntlet aim prompt; build a game vs a named reference until the human stops it
argument-hint: "[game to build] [optional: against REFERENCE] [optional: in STACK]"

Invoke **gauntlet-loop**. This is a **game** skill. Pure prompt only — no harness, no state machine, no helper scripts.

Read `~/.claude/skills/gauntlet-loop/SKILL.md` → `AGENTS.md` → `CLAUDE.md`:

1. Infer game nouns from the args (thing / reference game / stack). One question max if THING is missing. 2. Fill the three-paragraph prompt in AGENTS.md (`/loop` + ultracode). 3. **Run it** on the **game**. Fan out. Separate harsh critic. Blind compare to the real reference game. 4. Art gaps: image gen for sprites/textures; Blender MCP for 3D meshes — see `ASSETS.md` / `BLENDER_MCP.md`. Always import into the playable build. 5. Keep going until the human stops you. Never ask "continue?" 6. Do not invent capture tools, contracts, scoreboards, or round ledgers.

Task: $ARGUMENTS

Ships withgauntlet-loop

GAME skill. Matt Shumer's aim prompt as a slash command — build a game against a named reference. Fill the three paragraphs. Run them. Stop when you stop it. No harness. No state machine. No helper scripts. Pure prompt.

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Maintenance
Shell
Language
MIT
License
2mo ago
Last commit
2mo ago
Created
4h ago
Added

Repo: duolahypercho/gauntlet-loop