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/RootCauseAnalysis

Structured incident investigation using Five Whys, Fishbone, blameless Postmortem, Fault Tree, Kepner-Tregoe, and FMEA — traces failures to systemic root causes rather than blaming humans. USE WHEN root cause, RCA, 5 whys, fishbone, postmortem, incident analysis, fault tree, why

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lifeos
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Claude Code

$ npx -y skills add danielmiessler/lifeos --skill RootCauseAnalysis --agent claude-code

SKILL.md

RootCauseAnalysis.SKILL.md
name: RootCauseAnalysis
evals:
  manual:
    reason: "a causal diagnosis must be judged against incident evidence, not merely the completeness of a chosen framework"
    falsifier: "the reviewer finds a proposed root cause unsupported by evidence or a corrective action cannot address the stated failure mode"
metadata:
  short-description: "Investigate incidents and recurring failures with causal methods such as Five Whys, fault trees, and postmortems. Use SystemsThinking for feedback loops."
version: 1.1.1
description: "Structured incident investigation using Five Whys, Fishbone, blameless Postmortem, Fault Tree, Kepner-Tregoe, and FMEA — traces failures to systemic root causes rather than blaming humans. USE WHEN root cause, RCA, 5 whys, fishbone, postmortem, incident analysis, fault tree, why does this keep failing, blameless, recurring bug. NOT FOR systemic loops (use SystemsThinking)."

RootCauseAnalysis Skill

RootCauseAnalysis investigates incidents and recurring failures with causal methods (Five Whys, Fishbone, blameless Postmortem, Fault Tree, Kepner-Tregoe) and traces them to systemic root causes rather than to a person to blame. Apollo/RealityCharting and FMEA are supporting methods documented in `Foundation.md` and `MethodSelection.md`, not separate intents.

Ideal State

  • The method fits the failure class, as the situation table under Intent Routing maps it, and a non-trivial incident is written as a Postmortem with the other methods as its investigation tools.
  • Every diagnosis is evidence-backed and blameless, with 3+ actionable systemic contributing factors rather than a single blame target. It ends at causes that are both systemic and within authority to change, never at a person to blame, and each corrective action prevents a class of recurrence rather than the latest trigger.
  • Every conclusion that rests on a fact the request supplied cites that fact, checked at its source, and a caller's hypothesis is never taken as fact.
  • Decisions are judged using the information available at the time.
  • What the evidence cannot support is disclosed as a gap or a hypothesis, never filled with invented causes, probabilities or comparisons, and never padded with invented factors to meet the 3+ target.
  • The analysis delivered is finished; no sub-work is still running when it is handed over.

Intent Routing

| Intent | Trigger | File | |----------|---------|------| | **FiveWhys** | "5 whys", "five whys", quick causal chain, ask why until root | `Intents/FiveWhys.md` | | **Fishbone** | "fishbone", "ishikawa", categorized cause map, 6 M's / 4 P's / 8 M's | `Intents/Fishbone.md` | | **Postmortem** | "postmortem", "incident review", "blameless postmortem", production incident | `Intents/Postmortem.md` | | **FaultTree** | "fault tree", "fta", top-down deductive, safety-critical, AND/OR logic | `Intents/FaultTree.md` | | **KepnerTregoe** | "kepner tregoe", "is/is-not", "what changed", distinction analysis, subtle defects | `Intents/KepnerTregoe.md` |

| Situation | Preferred intent | |-----------|---------------------| | Single-thread incident, one clear failure point | **FiveWhys** | | Multiple suspected categories (people, process, tools) | **Fishbone** | | Production outage or security incident, needs formal review | **Postmortem** | | Complex multi-path failure, safety-critical, need Boolean logic | **FaultTree** | | Subtle defect, hard to reproduce, "why here and not there?" | **KepnerTregoe** |

| File | Read when | |------|-----------| | `MethodSelection.md` | choosing, combining or switching methods: decision flow, method comparison, domain map, speed-versus-thoroughness | | `Foundation.md` | evidence crosses service boundaries, or the work uses Apollo evidence graphs or FMEA prioritization |

Standalone; no required skill dependency. Use SystemsThinking (Iceberg, FindArchetype) for recurring structural causes, FirstPrinciples to decompose a contributing factor, RedTeam to stress-test remediations, and Science for investigation hypotheses.

Data & Config

User customizations live at `<configRoot>/LIFEOS/USER/CUSTOMIZATIONS/SKILLS/RootCauseAnalysis/` (`configRoot` is `$CLAUDE_CONFIG_DIR` when set, else `~/.claude`). When that directory exists, its `PREFERENCES.md`, configurations and resources apply and override the defaults here; when it is absent, the defaults stand.

Gotchas

  • Start from the facts and paths the request supplies and read those paths; do not search for them again. Any search names the paths it covers, never the whole home tree or ~/Projects. This scopes where to look, never what may be investigated.

Examples

**Example 1: Production outage**

User: "Payments threw 500s for ten minutes after last night's deploy. Write the postmortem."
→ Postmortem intent, with FiveWhys or Fishbone on each contributing thread
→ A blameless record with a UTC timeline, defensive-layer map and strength-rated owned actions

**Example 2: Works here, not there**

User: "The export job fails only on the EU cluster and only on Mondays. Why?"
→ KepnerTregoe intent
→ An IS/IS-NOT matrix, the change that explains every IS without predicting the IS-NOTs, and a test to confirm it

**Example 3: Quick causal chain**

User: "5 whys on why the nightly backup keeps missing its window"
→ FiveWhys intent
→ An evidenced chain to systemic causes, read forward with no gaps, and owned corrective actions
Read more
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Questions about RootCauseAnalysis.

Which coding agents can use RootCauseAnalysis?
RootCauseAnalysis installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.