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Surgical code refactoring to improve maintainability without changing behavior. Covers extracting functions, renaming variables, breaking down god functions, improving type safety, eliminating code smells, and applying design patterns. Less drastic than repo-rebuilder; use for
$ npx -y skills add cin12211/orca-q --skill refactor --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/refactorContext preview
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Surgical code refactoring to improve maintainability without changing behavior. Covers extracting functions, renaming variables, breaking down god functions, improving type safety, eliminating code smells, and applying design patterns. Less drastic than repo-rebuilder; use for
name: refactor description: 'Surgical code refactoring to improve maintainability without changing behavior. Covers extracting functions, renaming variables, breaking down god functions, improving type safety, eliminating code smells, and applying design patterns. Less drastic than repo-rebuilder; use for gradual improvements.' license: MIT
Improve code structure and readability without changing external behavior. Refactoring is gradual evolution, not revolution. Use this for improving existing code, not rewriting from scratch.
Use this skill when:
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1. **Behavior is preserved** - Refactoring doesn't change what the code does, only how 2. **Small steps** - Make tiny changes, test after each 3. **Version control is your friend** - Commit before and after each safe state 4. **Tests are essential** - Without tests, you're not refactoring, you're editing 5. **One thing at a time** - Don't mix refactoring with feature changes
- Code that works and won't change again (if it ain't broke...) - Critical production code without tests (add tests first) - When you're under a tight deadline - "Just because" - need a clear purpose
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# BAD: 200-line function that does everything
- async function processOrder(orderId) {
- // 50 lines: fetch order
- // 30 lines: validate order
- // 40 lines: calculate pricing
- // 30 lines: update inventory
- // 20 lines: create shipment
- // 30 lines: send notifications
- }
# GOOD: Broken into focused functions
+ async function processOrder(orderId) {
+ const order = await fetchOrder(orderId);
+ validateOrder(order);
+ const pricing = calculatePricing(order);
+ await updateInventory(order);
+ const shipment = await createShipment(order);
+ await sendNotifications(order, pricing, shipment);
+ return { order, pricing, shipment };
+ }# BAD: Same logic in multiple places
- function calculateUserDiscount(user) {
- if (user.membership === 'gold') return user.total * 0.2;
- if (user.membership === 'silver') return user.total * 0.1;
- return 0;
- }
-
- function calculateOrderDiscount(order) {
- if (order.user.membership === 'gold') return order.total * 0.2;
- if (order.user.membership === 'silver') return order.total * 0.1;
- return 0;
- }
# GOOD: Extract common logic
+ function getMembershipDiscountRate(membership) {
+ const rates = { gold: 0.2, silver: 0.1 };
+ return rates[membership] || 0;
+ }
+
+ function calculateUserDiscount(user) {
+ return user.total * getMembershipDiscountRate(user.membership);
+ }
+
+ function calculateOrderDiscount(order) {
+ return order.total * getMembershipDiscountRate(order.user.membership);
+ }# BAD: God object that knows too much
- class UserManager {
- createUser() { /* ... */ }
- updateUser() { /* ... */ }
- deleteUser() { /* ... */ }
- sendEmail() { /* ... */ }
- generateReport() { /* ... */ }
- handlePayment() { /* ... */ }
- validateAddress() { /* ... */ }
- // 50 more methods...
- }
# GOOD: Single responsibility per class
+ class UserService {
+ create(data) { /* ... */ }
+ update(id, data) { /* ... */ }
+ delete(id) { /* ... */ }
+ }
+
+ class EmailService {
+ send(to, subject, body) { /* ... */ }
+ }
+
+ class ReportService {
+ generate(type, params) { /* ... */ }
+ }
+
+ class PaymentService {
+ process(amount, method) { /* ... */ }
+ }# BAD: Too many parameters
- function createUser(email, password, name, age, address, city, country, phone) {
- /* ... */
- }
# GOOD: Group related parameters
+ interface UserData {
+ email: string;
+ password: string;
+ name: string;
+ age?: number;
+ address?: Address;
+ phone?: string;
+ }
+
+ function createUser(data: UserData) {
+ /* ... */
+ }
# EVEN BETTER: Use builder pattern for complex construction
+ const user = UserBuilder
+ .email('test@example.com')
+ .password('secure123')
+ .name('Test User')
+ .address(address)
+ .build();# BAD: Method that uses another object's data more than its own
- class Order {
- calculateDiscount(user) {
- if (user.membershipLevel === 'gold') {
+ return this.total * 0.2;
+ }
+ if (user.accountAge > 365) {
+ return this.total * 0.1;
+ }
+ return 0;
+ }
+ }
# GOOD: Move logic to the object that owns the data
+ class User {
+ getDiscountRate(orderTotal) {
+ if (this.membershipLevel === 'gold') return 0.2;
+ if (this.accountAge > 365) return 0.1;
+ return 0;
+ }
+ }
+
+ class Order {
+ calculateDiscount(user) {
+ return this.total * user.getDiscountRate(this.total);
+ }
+ }# BAD: Using primitives for domain concepts
- function sendEmail(to, subject, body) { /* ... */ }
- sendEmail('user@example.com', 'Hello', '...');
- function createPhone(country, number) {
- return `${country}-${number}`;
- }
# GOOD: Use domain types
+ class Email {
+ private constructor(public readonly value: string) {
+ if (!Email.isValid(value)) throw new Error('Invalid email');
+ }
+ static create(value: string) { return new Email(value); }
+ static isValid(email: string) { return /^[^\s@]+@[^\s@]+\.[^\s@]+$/.test(email); }
+ }
+
+ class PhoneNumber {
+ constructor(
+ public readonly country: string,
+ public readonly number: string
+ ) {
+ if (!PhoneNumber.isValid(country, number)) throw new Error('Invalid phone');
+ }
+ toString() { return `${this.country}-${this.number}`;Repo: cin12211/orca-q
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