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/mobile-app-ui-design

Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or

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mobile-app-ui-design
2171 skill
Install
$ npx -y skills add ceorkm/mobile-app-ui-design --skill mobile-app-ui-design --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/mobile-app-ui-design

Context preview

The summary Claude sees to decide when to auto-load this skill.

Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or

SKILL.md

mobile-app-ui-design.SKILL.md
name: mobile-app-ui-design
description: Design high-quality mobile app UI/UX screens, flows, and components. Use this skill whenever the user asks to design a mobile app screen, create app mockups, build mobile UI components, improve an existing mobile app design, create onboarding flows, design mobile navigation, or requests any mobile-first interface work. Also trigger when the user mentions app design, mobile UI, mobile UX, screen design, app mockups, wireframes, or wants to build React Native / Flutter / SwiftUI style interfaces as visual prototypes. Even if the user just says "design an app" or "make this screen look better", use this skill.

Mobile App UI/UX Design Skill

This skill guides the creation of professional, polished mobile app interfaces that follow proven design principles used by top-tier apps like Airbnb, Duolingo, Spotify, Revolut, and Phantom.

Core Philosophy

Great mobile UI isn't about flashiness — it's about intentionality. Every pixel, every spacing value, every color choice should serve the user. The goal is to create interfaces that feel smooth, personal, and alive — not just functional.

Before designing anything, understand three things: 1. **What is the user trying to accomplish?** (reduce friction to that goal) 2. **How should this make the user feel?** (trust, delight, confidence, calm) 3. **What's the one thing they should notice first?** (visual hierarchy)

Design Process

Follow this sequence for any mobile screen:

Step 1: Understand the Context

  • What type of app? (fitness, finance, social, productivity, health, crypto, etc.)
  • Who is the user? (new, returning, power user — adapt the experience)
  • What's the primary action on this screen?
  • What industry design conventions apply? (See `references/industry-conventions.md`)

Step 2: Structure First (UX Lens)

  • Map the user flow: what screen comes before and after?
  • Identify the MVP elements — only what's essential for this screen
  • Place primary actions in the **thumb zone** (bottom 1/3 of screen)
  • Follow the **F-pattern** reading order for content layout
  • Reduce interaction cost: expose content directly instead of hiding behind taps
  • Turn empty states into opportunities with guidance, illustration, and a CTA
  • Choose the right input method: sliders/scroll wheels for one-time setup, text fields for repeated/precise entry

Step 3: Apply Visual Design (UI Lens)

Follow these rules in order:

Typography

  • Use **one font family** (two max, with clear hierarchy purpose)
  • Maximum **4 font sizes** and **2 font weights**
  • Use monospace variants for large numbers (prices, stats, metrics)
  • Keep text containers under 600px wide for readability
  • Create hierarchy with size, weight, and opacity — not just bold everything

Color System (60/30/10 Rule)

  • **60%** — neutral base (white, light gray, or dark background)
  • **30%** — complementary color (black text, dark elements)
  • **10%** — brand/accent color (CTAs, key indicators, icons)
  • Use **opacity variations** of the neutral color for text hierarchy: 100% for headings, 80% for body, 60-70% for secondary text
  • Use the accent color at 5% opacity for secondary buttons and subtle card highlights
  • Match shadow colors to the background (tint shadows, never pure gray/black on colored backgrounds)
  • Save strong colors (like red) for meaningful moments — overuse kills hierarchy

Spacing (8-Point Grid System)

  • All spacing values must be divisible by **8 or 4** (8, 12, 16, 24, 32, 48, 64, 80, 96)
  • Use **relationship-based spacing**: related elements closer together, unrelated further apart
  • Multiplier rule: if related text elements are 16px apart, the gap to the next group should be 2× (32px)
  • Section vertical padding: at least 80-96px (160px for major sections on larger screens)
  • Card internal padding: 24-32px baseline
  • Larger text = larger spacing needed

Shadows

  • Always use **soft shadows** — never harsh/distinct
  • Match shadow color to the background with a tinted hue
  • Use subtle white inner shadows on buttons to add dimension
  • Add faded drop shadows for depth without heaviness

Visual Cues & Imagery

  • Use icons, emojis, illustrations, and images to make information digestible
  • User avatars/photos > initials > generic icons (for representing people)
  • Color-coded categories with soft solid backgrounds + clean isolated images
  • Keep visual style consistent across the entire app — no random stock photo mix
  • Use AI-generated or curated visuals with matching color palettes

Step 4: Design for Emotion (Peak-End Rule)

The user will remember two moments: the **peak** (most intense) and the **end** (last impression).

  • **Identify your peak moment**: completing a core task, hitting a milestone, finding what they want
  • **Design the peak**: micro-animations, celebratory feedback, sparkles, badges, encouraging copy
  • **Design the ending**: summary card, progress affirmation, gentle nudge to return
  • Add **emotional feedback loops**: success states should feel rewarding (bounce, glow, sparkle)
  • Celebrate small wins — success states don't need to be huge, but they should feel intentional
  • Use motion and animation as trust signals, especially in high-stakes domains (finance, crypto, health)

Step 5: Polish & Details

  • Add subtle glow effects behind key elements (blur + opacity)
  • Use tiny white inner shadows on primary buttons
  • Add 5% opacity primary-color borders on secondary elements
  • Consider micro-animations for state changes
  • Ensure all tap targets are at least 44×44pt
  • Check contrast ratios for accessibility
  • Design error states, empty states, loading states, and success states

Smart Patterns to Apply

Personalization by User Stage

  • **New users**: simple welcome, guided setup, minimal options
  • **Returning users**: personalized content, routine-focused, progress indicators
  • **Power users**: advanced stats, optimization tools, dense information

Smarter Search

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Ships withmobile-app-ui-design

A comprehensive Claude Code skill for designing professional, polished mobile app interfaces that follow proven design principles from top-tier apps like Airbnb, Duolingo, Spotify, Revolut, and Phantom.

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Repo: ceorkm/mobile-app-ui-design