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Image Generation
Skill

/genart

Craft long-form generative art for onchain platforms — Art Blocks, 256ART, Verse, Highlight, Plottables, bootloader.art, or a self-hosted drop — and for screen diffusion channels such as Artpoint. Covers hash-seeded determinism, resolution-agnostic rendering, features and rarity

BOOST
From plugin
genart
1541 skill
Install
$ npx -y skills add camilleroux/genart-skill --skill genart --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/genart

Context preview

The summary Claude sees to decide when to auto-load this skill.

Craft long-form generative art for onchain platforms — Art Blocks, 256ART, Verse, Highlight, Plottables, bootloader.art, or a self-hosted drop — and for screen diffusion channels such as Artpoint. Covers hash-seeded determinism, resolution-agnostic rendering, features and rarity

SKILL.md

genart.SKILL.md
name: genart
description: >
  Craft long-form generative art for onchain platforms — Art Blocks, 256ART,
  Verse, Highlight, Plottables, bootloader.art, or a self-hosted drop — and for
  screen diffusion channels such as Artpoint. Covers hash-seeded determinism,
  resolution-agnostic rendering, features and rarity design, preview capture
  signals, debug GUIs and image/video export shortcuts, verification of a sketch
  before minting, and the ethics of the field. Use when the user mentions
  generative art, gen art, creative coding, long-form, onchain art, a seeded
  sketch, a PRNG or deterministic randomness, traits, rarity, features, a mint,
  a plotter or SVG output, art on screen or delivering a piece as a video, or
  pastes platform APIs such as tokenData, $features, inputData, $bootloader,
  BTLDR, hl-gen, or a base64 payload query param.
user-invokable: true
argument-hint: "[platform|check|render] [path]"
license: MIT
metadata:
  author: Camille Roux
  category: generative-art

Generative art

Help design, write and check long-form generative artworks — pieces where one algorithm produces a whole edition, each output derived from a hash the blockchain hands you at mint time.

Default practices, and when to break them

These are defaults that work most of the time, not rules. Every one of them has legitimate counter-examples, and those are often the interesting pieces. State the default, then state what breaking it costs.

| Default | Breaking it is legitimate when… | |---|---| | All variation comes from the hash | The piece deliberately reads live onchain state (owner, block data). It is then no longer reproducible from the hash alone — own that choice and document it | | One seeded PRNG, fixed consumption order | Almost never. But *named sub-streams* let you add a draw without shifting the whole edition — that is how you get flexibility without breaking the property | | No network, no CDN, no system fonts | Some platforms have an explicit external-asset mode, under their own rules | | No wall clock | The piece is about time passing, or is genuinely interactive. The preview render must stay stable regardless | | Sizes relative to the canvas dimension | The piece is deliberately adaptive and reveals more detail with more room. A choice, not an accident — then know what size it will be captured at | | Runs on current browsers and devices — Chrome, Firefox, Safari, mobile included | A piece built on a bleeding-edge API (WebGPU…) or needing real GPU power is a choice: state the requirement, keep the preview/capture path rendering everywhere, and remember collectors open links on phones | | Emit the platform's render-done signal | Never. A blank thumbnail is a failure with no upside | | Features computed before render, from the seed only | Where the platform computes features outside a browser, it is required. Elsewhere it is a convenience | | Debug code is stripped from the submitted build | Where code is stored unminified and readable onchain, formatting is part of the work | | Never claim "it's deterministic" without testing it, and without stating the scope | Never |

**The firm part:** breaking a default must be the artist's explicit choice, never an accident. Point out the deviation, explain what it costs, then do what the artist asked. Do not refuse and do not lecture.

Ethics

  • Never reproduce a named living artist's signature work. Techniques are shared

heritage; a body of work is not. Offered "make me a <artist>", decline that framing and offer the underlying technique instead.

  • Credit the algorithm, the shader, the palette you borrowed.
  • Check that a library's licence survives being written onchain forever.
  • Be straight about what AI did: writing the code and generating the image are

different claims.

Full version: `references/ethics.md`.

Platforms: read the docs, every time

Platform APIs change and the fiches in `references/platforms/` deliberately hold no versions, no numbers and no field names — only the stable mental model, the canonical URLs and the questions to ask.

So the sequence is always: **open the fiche → fetch the URLs it lists → then write code.** Never write platform-specific code from memory, and never from the fiche alone. If a doc is unreachable, say so and flag what could not be confirmed.

| Target | Fiche | |---|---| | Art Blocks (incl. Engine / Flex) | `references/platforms/artblocks.md` | | 256ART | `references/platforms/256art.md` | | Verse | `references/platforms/verse.md` | | Highlight | `references/platforms/highlight.md` | | Plottables (pen plotter, AB Engine) | `references/platforms/plottables.md` | | bootloader.art — ask *which* bootloader | `references/platforms/bootloader.md` | | Self-hosted / no platform | `references/platforms/self-hosted.md` | | Artpoint — art on screen, you deliver a video, not code | `references/platforms/artpoint.md` | | Undecided between two | `references/platforms/comparison.md` |

Where to look

| When the question is about… | Read | |---|---| | Seeding from a hash, PRNG choice, sub-streams, distributions, things that silently break reproducibility | `references/determinism.md` | | Output that changes with canvas size, stroke weights, noise frequency, element density, print or plotter output | `references/resolution.md` | | Designing traits, rarity tables, weights, distribution that came out wrong | `references/features.md` | | Originality, attribution, licences, disclosing AI use | `references/ethics.md` | | Debug panel, param tweaking, keyboard shortcuts, PNG and video export, contact sheets | `references/tooling.md` | | "Is my sketch actually deterministic?", pre-mint checking, what a test can and cannot prove | `references/verification.md` | | Techniques, tutorials, libraries, inspiration, what other artists use | Fetch https://github.com/camilleroux/awesome-generative-art — a maintained list; do not paraphrase it from memory |

Runnable scripts

Two scripts ship with the plu

Read more
Ships withgenart

Create long-form generative art with AI assistance — deterministic, hash-seeded, ready for onchain platforms like Art Blocks, 256ART, Verse, Highlight, Plottables and bootloader.art — or for screens, via Artpoint.

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Maintenance
JavaScript
Language
MIT
License
11d ago
Last commit
1mo ago
Created
19h ago
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Repo: camilleroux/genart-skill