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Turn a product brief and optional references into three distinct creative directions, a human-selected StyleSeed interaction plan, generated image/video asset jobs, a working UI prototype, and a verified prototype-first showcase reel. Use for client concepts, app interaction

From plugin
styleseed
87223 skills
Install
$ npx -y skills add bitjaru/styleseed --skill ss-studio --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/ss-studio

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Turn a product brief and optional references into three distinct creative directions, a human-selected StyleSeed interaction plan, generated image/video asset jobs, a working UI prototype, and a verified prototype-first showcase reel. Use for client concepts, app interaction

SKILL.md

ss-studio.SKILL.md
name: ss-studio
description: Turn a product brief and optional references into three distinct creative directions, a human-selected StyleSeed interaction plan, generated image/video asset jobs, a working UI prototype, and a verified prototype-first showcase reel. Use for client concepts, app interaction exploration, trendy but coherent UI direction, reference discovery and synthesis, or any request that needs more than one static screen.

Build a directed interactive concept

Run the full Studio pipeline. Do not reduce it to a moodboard, a static image, or a set of arbitrary motion effects.

Start the run

Read `STUDIO-PIPELINE.md`, `PRODUCT-PRINCIPLES.md`, and the resolved project rules first. If the project has no valid `STYLESEED.md`, run setup and resolve before Studio.

Initialize a durable run:

node <skill-dir>/scripts/studio-run.mjs init \
  --project-root . \
  --name "<project or concept>" \
  --brief "<product job and desired interaction>" \
  --surface mobile-app \
  --platform web

The command prints the run directory under `.styleseed/studio/`. Use the artifact schemas in `references/artifact-contract.md`. Use `references/provider-adapters.md` only when media generation or recording is required.

1. Scout by role

Classify supplied and discovered references as `structure`, `navigation`, `signature`, `motion`, or `asset-language`. Capture source URL/path, date, visible observation, transferable principle, confidence, and rights note. Never claim visual evidence for a reference that was not actually seen.

Do not ask the user to collect a generic moodboard. Find only the missing roles. Keep product UI, marketing presentation, and generated media separate unless the brief explicitly connects them.

2. Produce three directions

Write exactly three entries in `directions.json`: `native`, `signature`, and `experimental`. Keep the product job and content fixed; vary at least two structural axes. Every direction must include:

  • composition and focal logic;
  • navigation chrome versus content canvas;
  • one semantic palette recipe, type, and material roles;
  • generated asset strategy;
  • motion and continuity logic;
  • one product-specific signature move;
  • output grammar, brand recipe, trade-offs, implementation cost, and risk.

Advance only after the directions validate:

node <skill-dir>/scripts/studio-run.mjs advance --project-root . --run <id> --stage directed

3. Require a selection

Show the three directions together. Record the user's selection and rationale. Do not average them or quietly choose the easiest one.

node <skill-dir>/scripts/studio-run.mjs select \
  --project-root . --run <id> --direction <direction-id> \
  --by "<reviewer>" --rationale "<decision>"

4. Compile scenes and media jobs

Write `scenes.json`, `assets.json`, and `video.json` from the selected direction.

  • An interaction scene defines trigger, states, continuity, enter/exit, feedback, interruption,

reduced-motion behavior, and renderer targets.

  • An asset job defines capability, prompt, inputs, output, provenance, rights note, fallback, and

consuming scene.

  • A video plan starts with real prototype recordings. Mark generative shots explicitly; never use

them to fake an interaction that does not work.

Map capability to an available provider only at execution time. If the needed provider is absent, leave the job `blocked` and report the exact missing capability.

Record provider execution without hand-editing the run:

node <skill-dir>/scripts/studio-run.mjs media \
  --project-root . --run <id> --job <job-id> --status complete \
  --provider <tool/model> --output <project-relative-path> \
  --provenance "<model · date · source inputs>"

5. Generate, build, and record

Generate raster assets only for imagery, texture, illustration, footage, or product material. Keep UI geometry, icons, and final copy code-native and accessible. Copy final generated files into the run directory and preserve prompts and provenance.

Build the selected direction as a working prototype. Implement its primary navigation, signature scene, cancel/back behavior, and reduced-motion fallback. Record the actual prototype after it passes the code and pixel gates. Optional generated footage may be composited as labeled media.

Store prototype and recording paths through the CLI, then advance to `built`:

node <skill-dir>/scripts/studio-run.mjs output \
  --project-root . --run <id> --prototype <route-or-path>
node <skill-dir>/scripts/studio-run.mjs advance \
  --project-root . --run <id> --stage built
node <skill-dir>/scripts/studio-run.mjs output \
  --project-root . --run <id> --recording <project-relative-path>

6. Verify and deliver

Run StyleSeed score and visual verification, then inspect temporal evidence: start/mid/end frames, interrupt/cancel behavior, and reduced motion. Record `code`, `visual`, `temporal`, and `human` gate statuses plus evidence paths in `verification.json`.

Record each gate explicitly. A human pass requires a named reviewer:

node <skill-dir>/scripts/studio-run.mjs gate \
  --project-root . --run <id> --gate temporal --status pass \
  --evidence <path> --note "start, mid, end, cancel, and reduced motion inspected"
node <skill-dir>/scripts/studio-run.mjs gate \
  --project-root . --run <id> --gate human --status pass \
  --reviewer "<name>" --evidence <path> --note "selected result accepted"
node <skill-dir>/scripts/studio-run.mjs advance --project-root . --run <id> --stage verified
node <skill-dir>/scripts/studio-run.mjs status --project-root . --run <id>

Deliver the complete run folder, runnable prototype, actual recording, and unresolved risks. A polished reel by itself is not a completed Studio run.

Non-negotiables

  • Keep exactly one selected design direction and one coherent product language.
  • Human selection precedes expensive generation and implementation.
  • Do not clone
Read more
Ships withstyleseed

Open-source design-method engine for Claude Code, Codex & Cursor. Fixed design judgment, multiple grammars, reference compilation, semantic palettes, and Studio workflows for verified UI, interaction, image/video jobs, carousels, decks & docs. 22 skills · MIT.

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Repo: bitjaru/styleseed