ss-a11y
Audit a component or page for accessibility issues and fix them
Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …).
$ npx -y skills add bitjaru/styleseed --skill ss-motion --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/ss-motionContext preview
The summary Claude sees to decide when to auto-load this skill.
Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …).
name: ss-motion description: Apply a named StyleSeed motion from the five personality seeds or the keyword move library. Use when asked for a specific motion or a vibe word like "springy", "snappy", or "shimmer". argument-hint: "[vibe-seed-or-keyword] [context] [file-path]" allowed-tools: Read, Write, Edit, Grep, Glob, Bash
When `.styleseed/project.json` and `.styleseed/artifacts/index.json` exist, resolve the requested artifact ID first, then read only `.styleseed/bundles/<artifact-id>.md` and `.styleseed/manifests/<artifact-id>.json`. Never fall back to the global legacy bundle for a registry project. Legacy projects may use `.styleseed/effective-rules.md` only when no registry exists.
seeds/moves). Note these ARE allowed on a marketing/landing/brand page (DESIGN-LANGUAGE §43 Cinematic tier); just build them with a scroll library, not this skill. On app/data surfaces they stay banned.
Translate the user's prompt to one of the five seeds before applying. Use this lookup table from `engine/motion/index.ts`:
| Words the user might say | Seed | |---|---| | bouncy, springy, playful, energetic, alive | **Spring** | | smooth, silky, fluid, elegant, composed, continuous | **Silk** | | snappy, quick, instant, decisive, sharp, precise | **Snap** | | floaty, gentle, weightless, dreamy, ambient, drifting | **Float** | | rhythmic, punchy, pulsing, heartbeat, beat | **Pulse** | | "Toss style", "Arc style" | **Spring** (per brand default) | | "Stripe style", "Notion style" | **Silk** | | "Linear style", "Raycast style", "Vercel style" | **Snap** |
If the user says only a *brand* name, use that brand's default seed from `BRAND_DEFAULT_SEED`. If the user is explicit about a seed name (`spring`, `silk`, etc.), respect it verbatim.
If the user describes **what the thing is** ("a like button", "a modal", "the loading state", "items in a feed") rather than a feeling, recommend from the use-case map (`MOTION_BY_USECASE` in `engine/motion/library.ts`, exported from `@engine/motion`):
| Use case | Reach for | Why | |---|---|---| | Primary button / CTA press | `spring · press` | tactile, confident — the press should "give" | | Modal / dialog / sheet enter | `silk · entrance` | smooth; never bounce serious/destructive content | | Dropdown / popover / menu | `snap · entrance` | instant, precise — frequent UI shouldn't wait | | Toast / inline notification | `spring · entrance` | small friendly arrival, non-blocking | | List / feed items appearing | `stagger-cascade` | choreograph order, gently | | Feature / marketing card hover | `tilt-3d` | depth/flair OK on content-light marketing | | Dashboard / data card hover | `snap · hover` | a subtle lift only — keep dense UI calm | | Like / favorite / reaction | `like-burst` | a celebratory one-shot; reward the tap | | Live / online / recording dot | `pulse-beat` | looping heartbeat = "alive" | | Loading / skeleton | `shimmer` | calm directional progress | | Success / confirmation | `pop-in` | positive little "done" | | Toggle / tab / segment switch | `toggle-flip` | distinctive, recognizable switch | | Page / route transition | `silk · entrance` | smooth, minimal, get out of the way | | Number / balance / KPI / price reveal | **none** | don't animate the payload — it must read instantly |
**Two anti-rules override the table** (state them if you deviate): 1. **One seed per product.** If the project already uses a seed, match it — don't introduce a second personality. 2. **Never delay the payload.** Don't animate a balance, price, or search result into view; motion is for affordance, not content.
Seeds set a *personality* (how a fade/scale feels). The **motion library** in `engine/motion/library.ts` adds *distinctive moves* — a flip, a curtain wipe, a morph — each behind a unique keyword. Prefer a keyword when the user wants a specific, recognizable motion rather than a generic feel.
`engine/motion/library.ts` (exported as `MOTION_LIBRARY` / `MOTION_BY_KEY` from `@engine/motion`) is the **single source of truth** — every keyword carries its own runnable `snippet`. Pull the snippet from there; never hand-write the params.
| Keyword | Move | Say it when the user wants… | |---|---|---| | `toggle-flip` | 3D Y-axis card flip | a switch/toggle to flip between two faces | | `toggle-slide` | slide-stack swap | a value to slide out and the next to slide in | | `toggle-morph` | pill ⇄ circle morph | a control to change shape on toggle | | `toggle-curtain` | top→bottom clip-path wipe | a panel to reveal like a curtain | | `reveal-blur` | blur(12px)→0 focus-in | content to focus-pull into place | | `reveal-rise` | masked clip-path text rise | a headline/text to climb into view | | `reveal-unfold` | scaleY from top edge | an accordion/panel to unfold | | `pop-in` | spring overshoot from 0 | a badge/checkmark to pop in bouncily | | `press-squish` | scale-down + skew | a button to feel jelly/tactile on tap | | `tap-ripple` | radial ripple from tap | Material-style press feedback | | `pulse-beat` | looping scale pulse | a live/recording/heartbeat indicator | | `wiggle` | quick horizontal shake | error / invalid-input feedback | | `shimmer` | skeleton loading sweep | a loading placeholder | | `stagger-cascade` | children fade-up in sequence | a list to animate in one-by-one |
**Applying a keyword:**
1. Read the exact recipe from `engine/motion/library.ts`
Open-source design-method engine for Claude Code, Codex & Cursor. 23 agent skills for fixed design judgment, multiple grammars, semantic palettes, reference compilation, and evidence-verified UI. MIT.
Repo: bitjaru/styleseed
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