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/ss-feedback

Add appropriate user feedback states (loading, success, error, empty) to a component or page

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styleseed
95224 skills
Install
$ npx -y skills add bitjaru/styleseed --skill ss-feedback --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/ss-feedback

Context preview

The summary Claude sees to decide when to auto-load this skill.

Add appropriate user feedback states (loading, success, error, empty) to a component or page

SKILL.md

ss-feedback.SKILL.md
name: ss-feedback
description: Add appropriate user feedback states (loading, success, error, empty) to a component or page
argument-hint: "[file-path]"
allowed-tools: Read, Write, Edit, Grep, Glob

UX Feedback States Generator

Registry-first artifact boundary

When `.styleseed/project.json` and `.styleseed/artifacts/index.json` exist, resolve the requested artifact ID first, then read only `.styleseed/bundles/<artifact-id>.md` and `.styleseed/manifests/<artifact-id>.json`. Never fall back to the global legacy bundle for a registry project. Legacy projects may use `.styleseed/effective-rules.md` only when no registry exists.

When NOT to use

  • For only the words inside a state → use `/ss-copy`
  • For accessibility issues in existing states → use `/ss-a11y`
  • For brand-new component creation → use `/ss-component`
  • For analytics or error-logging plumbing — UI presentation only

Target: **$ARGUMENTS**

Instructions

1. Read the target file and identify all data-dependent areas.

2. Read the design language reference:

  • `DESIGN-LANGUAGE.md` sections on Loading States (Skeleton), Empty States, Error States

3. For each data-dependent area, implement ALL 4 states:

State 1: Loading (Skeleton)

// Skeleton must match the final layout shape
<div className="bg-card rounded-2xl p-6 shadow-[var(--shadow-card)]">
  <div className="flex items-center gap-2 mb-3">
    <div className="size-7 bg-surface-muted rounded-lg animate-pulse" />
    <div className="h-3 w-16 bg-surface-muted rounded animate-pulse" />
  </div>
  <div className="h-9 w-24 bg-surface-muted rounded-lg animate-pulse mb-3" />
  <div className="h-3 w-12 bg-surface-muted rounded animate-pulse" />
</div>

Rules:

  • Show skeleton for 300ms minimum (prevent flash)
  • Delay skeleton display by 300ms (fast loads skip skeleton entirely)
  • Use `animate-pulse` (1.5s cycle)
  • Match skeleton shapes to real content dimensions
  • Never use spinners inside cards

State 2: Empty (Zero Data)

<EmptyState
  icon={PackageIcon}
  title="No activity yet"
  description="Create your first project to get started."
  action={<Button>Create Project</Button>}
/>

Rules:

  • Center-aligned in the card
  • Icon: 32px, `text-text-tertiary`
  • Title: 14px, `text-text-secondary`
  • Always suggest a next action
  • Zero values show as "0" (don't hide or dash)

State 3: Error (Load Failed)

<div className="flex flex-col items-center justify-center py-8 text-center">
  <AlertCircle className="size-8 text-destructive mb-3" />
  <p className="text-[14px] text-text-secondary mb-4">Couldn't load the data</p>
  <Button variant="brandGhost" size="sm" onClick={retry}>Try again</Button>
</div>

Rules:

  • Partial failure: only affected card shows error, rest loads normally
  • Full page failure: full-screen EmptyState with retry
  • Error message: plain language, blame the system
  • Always provide retry button

State 4: Success (Action Feedback)

// Toast notification for action confirmations
toast("Changes saved")

// With undo for destructive actions
toast("Item deleted", { action: { label: "Undo", onClick: handleUndo } })

Rules:

  • Info toast: 3s display
  • Action toast (with undo): 5s display
  • Toast position: above BottomNav
  • One toast at a time (new replaces old)

4. Implementation pattern:

function DataCard({ data, isLoading, error }) {
  if (isLoading) return <DataCardSkeleton />
  if (error) return <DataCardError onRetry={refetch} />
  if (!data || data.length === 0) return <DataCardEmpty />
  return <DataCardContent data={data} />
}

5. Check `prefers-reduced-motion` — disable `animate-pulse` when reduced motion is preferred.

Read more
Ships withstyleseed

Open-source design-method engine for Claude Code, Codex & Cursor. 23 agent skills for fixed design judgment, multiple grammars, semantic palettes, reference compilation, and evidence-verified UI. MIT.

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Repo: bitjaru/styleseed

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