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Skill

/reprompter-oneshot

RePrompter Build intent — one prompt that builds a whole app/game/site in one session (default), or a brief that seeds a Repromptverse team. Use when: "one-shot this", "one-shot a X", "tek promptla", "tek seferde", "vibe a game", "build me a whole app", "build me a whole game",

BOOST
From plugin
reprompter
1196 skills
Install
$ npx -y skills add aytuncyildizli/reprompter --skill reprompter-oneshot --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/reprompter-oneshot

Context preview

The summary Claude sees to decide when to auto-load this skill.

RePrompter Build intent — one prompt that builds a whole app/game/site in one session (default), or a brief that seeds a Repromptverse team. Use when: "one-shot this", "one-shot a X", "tek promptla", "tek seferde", "vibe a game", "build me a whole app", "build me a whole game",

SKILL.md

reprompter-oneshot.SKILL.md
name: reprompter-oneshot
description: |
  RePrompter Build intent — one prompt that builds a whole app/game/site in one session (default), or a brief that seeds a Repromptverse team.
  Use when: "one-shot this", "one-shot a X", "tek promptla", "tek seferde", "vibe a game", "build me a whole app", "build me a whole game", "build me a whole site", "build me X like <product>", or when reprompter-improve's specifiability router picks outcome-prose.
  Don't use for bounded changes (bugfix, endpoint, a feature in named files) — use reprompter-improve.
  Outputs: three-paragraph prose build brief (named reference, staffing with a separate harsh checker, 5-12 item done-list + stack). Not scored on the six dimensions.

RePrompter — Build (One-Shot)

> Mode skill of the `reprompter` plugin. Entry/routing: `../reprompter/SKILL.md`. "Split across a team" hands the finished brief to `../reprompter-team/SKILL.md` (Repromptverse). Content below is verbatim from root SKILL.md lines 1285-1311; the template is `references/oneshot-template.md`. > > **Required reading:** `../reprompter/references/advanced-features.md`. The always-on rules in `../reprompter/SKILL.md` → "Core shared rules" (context check, uncertainty permission) apply to every build brief.

Intent: Build (One-Shot)

For "one-shot this", "one-shot a X", "tek promptla", "tek seferde", "vibe a game", "build me a whole app/game/site" — the user wants **the whole thing built**, not a prompt they will hand to themselves. Two execution shapes: **one prompt** (default, below) or **split across a team** — if the user asks for a team (or says yes when the ask clearly spans 2+ independent domains), hand the finished brief to Repromptverse: the done-list becomes the team's success criteria, the harsh checker becomes the Phase-4 evaluator, and each work area becomes an agent scope. See `references/oneshot-template.md` "Split across a team".

Full template, interview, bracket-filling rules, and worked example: `references/oneshot-template.md`. Read it when this intent triggers.

The shape in brief — three prose paragraphs, no XML. This describes **default mode**; maximal mode replaces paragraph 3's checklist with the unreachable reference as its only bar and has no done-list at all:

1. **What good looks like** — a real named reference (never "AAA"/"polished", which let the model pick its own generous bar), one phrase of what quality means here, two seed work areas, then "anything you could think of" so the model enumerates the rest itself. 2. **Who does the work** — get one end-to-end slice running first, then expand; work areas in parallel where they don't touch, one helper per area, integrating as you go. A **separate** helper checks each piece and is told to be a harsh critic, not an encouraging one, and it writes and calibrates its own checks. Never let a builder grade its own work - self-graded work always passes. On a runtime with no helper mechanism, swap both helper sentences for an explicit hostile self-review pass and say it is weaker; never leave a prompt demanding a separate checker where none can exist. 3. **When it is done** (default mode) — a 5-12 item done-list, each item checkable by looking at the built thing, each closable as "not possible in {stack}, because X" only when genuinely impossible, or recorded unverified when a named measurement condition cannot be reproduced. The checker confirms items on the real running artifact, never on the builder's summary, and a final smoothing pass reconciles the separately built pieces before stopping. Plus the stack, which is the only technical instruction and shapes the result more than it looks like it will.

One-Shot output is **not scored** on the six dimensions - it is a prose build brief, not a structured prompt. Its bar in default mode is the checklist: 5-12 items, every one checkable by looking at the built thing. Maximal mode has no checklist by design.

Hard rules for this lane:

  • **Never add `ultracode` or "/loop until perfect" on your own initiative.** Those are burn switches: an unbounded run against an unreachable bar never decides it is finished, so it runs for hours until someone stops it, and depending on the plan it can consume session or weekly caps. Default mode finishes inside one normal session. When the user does opt into maximal, the loop keywords are allowed as the runtime line only, and that line must repeat the prose's own stopping criterion with the same filled-in reference — never a different bar ("until it's perfect"), a checklist, or a deadline, each of which is a second stopping test that outlives the first.
  • **Maximal mode is opt-in**, chosen by the user in the interview, and when chosen you state the limit cost in one plain sentence before the prompt.
  • **Name the conditions for any measured item, and only conditions the checker can set itself.** "60fps" is not checkable; "60fps at 1600x900 with pixel ratio emulated to 2 and 40 enemies" is. Unstated conditions get filled in with whatever is easiest — one run reported every budget met at pixel ratio 1 and froze on the owner's pixel-ratio-2 screen. Owner-hardware conditions the checker cannot control make an item uncheckable again. This applies in both modes and to items the building agent adds itself, and when the real conditions cannot be reproduced the item is recorded unverified, never passed under easier ones.
  • **Calibrate any scripted or measured check before trusting it**, against something known-good and something known-bad — in both modes, and in team runs. When a builder claims done but the artifact still looks wrong, suspect the check first: measuring the wrong property, a global average hiding one bad element, a pass that is necessary but not sufficient, or an instrument heavy enough to distort what it measures.
  • **Maximal mode needs a babysitter.** In the one long run on record it stalled at the end of each turn with its own next prompt unsent, waiting for a keypress; context filled bef
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