clonedeps
Clone important project dependency source code into an ignored local workspace so OpenCode…
Generate comprehensive hierarchical codemaps for UNFAMILIAR repositories. Expensive operation - only use when explicitly asked for codebase documentation or initial repository mapping
$ npx -y skills add alvinunreal/oh-my-opencode-slim --skill codemap --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/codemapContext preview
The summary Claude sees to decide when to auto-load this skill.
Generate comprehensive hierarchical codemaps for UNFAMILIAR repositories. Expensive operation - only use when explicitly asked for codebase documentation or initial repository mapping
name: codemap description: Generate comprehensive hierarchical codemaps for UNFAMILIAR repositories. Expensive operation - only use when explicitly asked for codebase documentation or initial repository mapping
You help users understand and map repositories by creating hierarchical codemaps.
**First, check if `.slim/codemap.json` exists in the repo root.**
If it does not exist, check for legacy state at `.slim/cartography.json`.
If legacy state exists: move `.slim/cartography.json` to `.slim/codemap.json`, then continue with change detection.
If `.slim/codemap.json` exists: Skip to Step 3 (Detect Changes) - no need to re-initialize.
If neither file exists: Continue to Step 2 (Initialize).
1. **Analyze the repository structure** - List files, understand directories 2. **Infer patterns** for **core code/config files ONLY** to include:
3. **Run codemap.mjs init** (`scripts/codemap.mjs` is relative to this skill's base directory — the host prints it as `Base directory for this skill`):
node scripts/codemap.mjs init \ --root ./ \ --include "src/**/*.ts" \ --exclude "**/*.test.ts" --exclude "dist/**" --exclude "node_modules/**"
This creates:
4. **Delegate codemap writing to Fixer agents** - Spawn one fixer per folder to read code and create or update its specific `codemap.md` file.
1. **Run codemap.mjs changes** to see what changed:
node scripts/codemap.mjs changes \ --root ./
2. **Review the output** - It shows:
3. **Only update affected codemaps** - Spawn one fixer per affected folder to update its `codemap.md`. 4. **Run update** to save new state:
node scripts/codemap.mjs update \ --root ./
Once all specific directories are mapped, the Orchestrator must create or update the root `codemap.md`. This file serves as the **Master Entry Point** for any agent or human entering the repository.
1. **Map Root Assets**: Document the root-level files (e.g., `package.json`, `index.ts`, `plugin.json`) and the project's overall purpose. 2. **Aggregate Sub-Maps**: Create a "Repository Directory Map" section. For every folder that has a `codemap.md`, extract its **Responsibility** summary and include it in a table or list in the root map. 3. **Cross-Reference**: Ensure that the root map contains the absolute or relative paths to the sub-maps so agents can jump directly to the relevant details.
**OpenCode auto-loads `AGENTS.md` into agent context on every session.** To ensure agents automatically discover and use the codemap, update (or create) `AGENTS.md` at the repo root:
1. If `AGENTS.md` already exists and already contains a `## Repository Map` section, **skip this step** - the reference is already set up. 2. If `AGENTS.md` exists but has no `## Repository Map` section, **append** the section below. 3. If `AGENTS.md` doesn't exist, **create** it with the section below.
## Repository Map A full codemap is available at `codemap.md` in the project root. Before working on any task, read `codemap.md` to understand: - Project architecture and entry points - Directory responsibilities and design patterns - Data flow and integration points between modules For deep work on a specific folder, also read that folder's `codemap.md`.
This is idempotent - repeated codemap runs will detect the existing section and skip. No duplication.
Fixers are responsible for writing `codemap.md` files during this workflow. Use precise technical terminology to document the implementation:
Example codemap:
# src/agents/ ## Responsibility Defines agent personalities and manages their configuration lifecycle. ## Design Each agent is a prompt + permission set. Config system uses: - Default prompts (orchestrator.ts, explorer.ts, etc.) - User overrides from ~/.config/opencode/oh-my-opencode-slim.json - Permission wildcards for skill/MCP access control ## Flow 1. Plugin loads → calls getAgentConfigs() 2. Reads user config preset 3. Merges defaults with overrides 4. Applies permission rules (wildcard expansion) 5. Returns agent configs to OpenCode ## Integration - Consumed by: Main plugin (src/index.ts) - Depends on: Config loader, skills registry
Example **Root Codemap (Atlas)**:
# Repository Atlas: oh-my-opencode-slim ## Project Responsibility A high-performance, low-latency agent orchestration plugin f
Lean, fine tuned Opencode multi agent suite · Mix any models · Auto delegate tasks
Repo: alvinunreal/oh-my-opencode-slim
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