/interaction-design
Design meaningful interactions and microinteractions. Create delightful user experiences through thoughtful animation, feedback, and responsive interface design.
$ npx -y skills add aj-geddes/useful-ai-prompts --skill interaction-design --agent claude-codeHow it fires
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- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
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/interaction-design
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Design meaningful interactions and microinteractions. Create delightful user experiences through thoughtful animation, feedback, and responsive interface design.
SKILL.md
interaction-design.SKILL.mdname: interaction-design
description: >
Design meaningful interactions and microinteractions. Create delightful user
experiences through thoughtful animation, feedback, and responsive interface
design.
Interaction Design
Table of Contents
- [Overview](#overview)
- [When to Use](#when-to-use)
- [Quick Start](#quick-start)
- [Reference Guides](#reference-guides)
- [Best Practices](#best-practices)
Overview
Interaction design focuses on how users engage with systems, creating intuitive and delightful experiences through feedback and responsiveness.
When to Use
- Designing user flows and touchpoints
- Creating animations and transitions
- Defining error and loading states
- Building microinteractions
- Improving usability and feedback
- Mobile interaction patterns
Quick Start
Minimal working example:
Common Interaction Patterns:
Swipe:
Use: Mobile lists, carousels
Feedback: Visual sliding, momentum
Accessibility: Keyboard alternative (arrows)
Tap & Hold:
Use: Context menus, drag prep
Feedback: Visual feedback after delay
Duration: ~500ms before trigger
Pinch & Zoom:
Use: Image viewing, maps
Feedback: Smooth zoom animation
Boundaries: Set min/max zoom levels
Drag & Drop:
Use: Reordering, moving items
Feedback: Visual during drag, drop confirmation
Fallback: Alternative method (buttons)
Double Tap:
Use: Zoom, favorite, select
Feedback: Immediate visual response
// ... (see reference guides for full implementation)
Reference Guides
Detailed implementations in the `references/` directory:
| Guide | Contents | |---|---| | [Animation & Transition Design](references/animation-transition-design.md) | Animation & Transition Design | | [Error Handling & Feedback](references/error-handling-feedback.md) | Error Handling & Feedback | | [Accessibility in Interactions](references/accessibility-in-interactions.md) | Accessibility in Interactions |
Best Practices
✅ DO
- Keep animations under 400ms
- Provide clear visual feedback
- Use animations to guide attention
- Respect motion preferences
- Make interactions reversible
- Test with keyboard and screen readers
- Provide multiple interaction methods
- Design for touch and mouse
- Use appropriate easing curves
- Document interaction behavior
❌ DON'T
- Animate for decoration only
- Use animations longer than 500ms
- Ignore motion-sensitive users
- Remove focus indicators
- Trap users in modals
- Use confusing animations
- Animate everything
- Ignore loading states
- Forget error states
- Skip accessibility testing
Read more
name: interaction-design description: > Design meaningful interactions and microinteractions. Create delightful user experiences through thoughtful animation, feedback, and responsive interface design.
Interaction Design
Table of Contents
- [Overview](#overview)
- [When to Use](#when-to-use)
- [Quick Start](#quick-start)
- [Reference Guides](#reference-guides)
- [Best Practices](#best-practices)
Overview
Interaction design focuses on how users engage with systems, creating intuitive and delightful experiences through feedback and responsiveness.
When to Use
- Designing user flows and touchpoints
- Creating animations and transitions
- Defining error and loading states
- Building microinteractions
- Improving usability and feedback
- Mobile interaction patterns
Quick Start
Minimal working example:
Common Interaction Patterns: Swipe: Use: Mobile lists, carousels Feedback: Visual sliding, momentum Accessibility: Keyboard alternative (arrows) Tap & Hold: Use: Context menus, drag prep Feedback: Visual feedback after delay Duration: ~500ms before trigger Pinch & Zoom: Use: Image viewing, maps Feedback: Smooth zoom animation Boundaries: Set min/max zoom levels Drag & Drop: Use: Reordering, moving items Feedback: Visual during drag, drop confirmation Fallback: Alternative method (buttons) Double Tap: Use: Zoom, favorite, select Feedback: Immediate visual response // ... (see reference guides for full implementation)
Reference Guides
Detailed implementations in the `references/` directory:
| Guide | Contents | |---|---| | [Animation & Transition Design](references/animation-transition-design.md) | Animation & Transition Design | | [Error Handling & Feedback](references/error-handling-feedback.md) | Error Handling & Feedback | | [Accessibility in Interactions](references/accessibility-in-interactions.md) | Accessibility in Interactions |
Best Practices
✅ DO
- Keep animations under 400ms
- Provide clear visual feedback
- Use animations to guide attention
- Respect motion preferences
- Make interactions reversible
- Test with keyboard and screen readers
- Provide multiple interaction methods
- Design for touch and mouse
- Use appropriate easing curves
- Document interaction behavior
❌ DON'T
- Animate for decoration only
- Use animations longer than 500ms
- Ignore motion-sensitive users
- Remove focus indicators
- Trap users in modals
- Use confusing animations
- Animate everything
- Ignore loading states
- Forget error states
- Skip accessibility testing
488 production-ready AI prompts, all following a standardized template with validated quality gates. Transform ChatGPT, Claude, and other AI assistants into expert consultants.
Repo: aj-geddes/useful-ai-prompts
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