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/motion-foundations

Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this.

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Install
$ npx -y skills add affaan-m/everything-claude-code --skill motion-foundations --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/motion-foundations

Context preview

The summary Claude sees to decide when to auto-load this skill.

Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this.

SKILL.md

motion-foundations.SKILL.md
name: motion-foundations
description: Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this.
version: 1.0
tags: [motion, animation, performance, accessibility]
category: frontend
author: jeff

Motion Foundations

The base layer of the motion system. Defines every value, constraint, and rule that downstream skills (`motion-patterns`, `motion-advanced`) inherit. Load this skill before any animation work begins.

When to Activate

  • Starting any animated component from scratch
  • Setting up tokens, spring presets, or easing values
  • Implementing `prefers-reduced-motion` support
  • Debugging hydration mismatches from animation initial states
  • Evaluating whether an animation should exist at all

Outputs

This skill produces:

  • A shared `motionTokens` object (duration, easing, distance, scale)
  • A shared `springs` preset map (5 named configs)
  • A `shouldAnimate()` gate used by all components
  • Accessibility-compliant animation defaults via `useReducedMotion`
  • SSR-safe initial states with zero hydration warnings

Principles

Motion must do at least one of the following or it must be removed:

  • Guide attention
  • Communicate state
  • Preserve spatial continuity

Responsiveness always outranks smoothness. A 60 fps animation that causes input delay is worse than no animation.

Rules

These are non-negotiable. They apply to every component in the system.

1. **Use `motion/react` only.** Never import from `framer-motion`. Never mix the two in the same tree. 2. **`initial` must match server output.** If the server renders `opacity: 1`, the `initial` prop must also be `opacity: 1`. No exceptions. 3. **Reduced motion overrides everything.** When `useReducedMotion()` returns `true` or `prefersReduced` is `true`, all transforms are disabled. Opacity-only fades at ≤ 0.2s are the only permitted fallback. 4. **Never animate layout properties.** `width`, `height`, `top`, `left`, `margin`, `padding` are banned from `animate`. Use `transform` and `opacity` only. 5. **All token values come from `motionTokens`.** Hardcoded durations and easings in component files are forbidden. 6. **All spring configs come from the `springs` map.** Inline `stiffness`/`damping` values are forbidden. 7. **`"use client"` is required** on every file that imports from `motion/react`. 8. **Never read `window` or `navigator` at module level.** Always guard with `typeof window !== "undefined"`.

Decision Guidance

Choosing a duration

| Token | Use when | | --------- | -------------------------------------------- | | `instant` | Tooltip show/hide, focus ring, badge update | | `fast` | Button feedback, icon swap, chip toggle | | `normal` | Modal open, card expand, page element enter | | `slow` | Hero entrance, full-page transition | | `crawl` | Deliberate storytelling; use sparingly |

Choosing a spring

| Preset | Use when | | --------- | ------------------------------------------ | | `snappy` | Default UI — buttons, chips, nav items | | `gentle` | Cards, modals, panels landing softly | | `bouncy` | Playful moments — empty states, onboarding | | `instant` | Tooltips, popovers, dropdowns | | `release` | Drag release — natural physics feel |

When to disable animation entirely

Disable (make `shouldAnimate()` return `false`) when:

  • `prefersReduced` is `true`
  • `isLowEnd` is `true` and the animation is non-essential
  • The element is off-screen and will never enter the viewport
  • The animation is purely decorative with no UX purpose

Core Concepts

Token system

// lib/motion-tokens.ts
export const motionTokens = {
  duration: {
    instant: 0.08,
    fast:    0.18,
    normal:  0.35,
    slow:    0.6,
    crawl:   1.0,
  },
  easing: {
    smooth: [0.22, 1, 0.36, 1],
    sharp:  [0.4, 0, 0.2, 1],
    bounce: [0.34, 1.56, 0.64, 1],
    linear: [0, 0, 1, 1],
  },
  distance: {
    xs: 4,
    sm: 8,
    md: 16,
    lg: 24,
    xl: 48,
  },
  scale: {
    subtle: 0.98,
    press:  0.95,
    pop:    1.04,
  },
}

export const springs = {
  snappy:  { type: "spring", stiffness: 300, damping: 30 },
  gentle:  { type: "spring", stiffness: 120, damping: 14 },
  bouncy:  { type: "spring", stiffness: 400, damping: 10 },
  instant: { type: "spring", stiffness: 600, damping: 35 },
  release: { type: "spring", stiffness: 200, damping: 20, restDelta: 0.001 },
}

Runtime flags

// lib/motion-config.ts
export const motionConfig = {
  isLowEnd() {
    return (
      typeof navigator !== "undefined" &&
      navigator.hardwareConcurrency <= 4
    )
  },

  prefersReduced() {
    return (
      typeof window !== "undefined" &&
      window.matchMedia("(prefers-reduced-motion: reduce)").matches
    )
  },

  shouldAnimate({ essential = false } = {}) {
    if (this.prefersReduced()) return false
    if (!essential && this.isLowEnd()) return false
    return true
  },

  duration() {
    return this.isLowEnd() || this.prefersReduced()
      ? motionTokens.duration.instant
      : motionTokens.duration.normal
  },
}

Accessibility

**Priority order (highest to lowest):**

1. `prefers-reduced-motion: reduce` — disables all transforms, limits opacity transitions to ≤ 0.2s 2. Low-end device detection — reduces duration, removes non-essential animations 3. Design preference — everything else

Motion must degrade gracefully. It must never disappear abruptly in a way that causes layout shift or confuses orientation.

// hooks/use-reduced-motion.tsx
"use client"
import { useReducedMotion } from "motion/react"

export function useSafeMotion(fullY: number = 16) {
  const reduce = useReducedMotion()
  return {
    initial: { opacity: 0, y: reduce ? 0 : fullY },
    animate: { opacity: 1, y: 0 },
    exit:    { opacity: 0, y: reduce ? 0 : -fullY },
  }
}
/* globals.css */
@media (prefers-reduced-motion: reduce) {
  .motion-safe-tr
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