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/frontend-design-direction

Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.

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Install
$ npx -y skills add affaan-m/everything-claude-code --skill frontend-design-direction --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/frontend-design-direction

Context preview

The summary Claude sees to decide when to auto-load this skill.

Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.

SKILL.md

frontend-design-direction.SKILL.md
name: frontend-design-direction
description: Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.
metadata:
  origin: community

Frontend Design Direction

Use this skill when the work is not just making UI function, but making it feel purposeful, polished, and appropriate to the product domain.

Source: salvaged from stale community PR #1659 by `linus707`.

Note: ECC intentionally does not rebundle the canonical Anthropic `frontend-design` skill. Install that from `anthropics/skills` when you want the official upstream skill. This skill is the ECC-specific design-direction salvage of the useful local guidance from #1659.

When to Use

  • The user asks to build a web page, app, dashboard, artifact, component, or UI.
  • The user asks to make an interface more polished, distinctive, beautiful, or

less generic.

  • The implementation needs visual hierarchy, typography, color, motion, layout,

and interaction choices.

  • The current UI works but reads as flat, generic, templated, or mismatched to

the audience.

Design Direction

Before coding, choose a specific direction:

1. Purpose: what job does the interface do? 2. Audience: who repeats this workflow, and what do they need to scan first? 3. Tone: utilitarian, editorial, playful, industrial, refined, technical, maximal, minimal, dense, calm, or another explicit direction. 4. Memorable detail: one design idea that makes the result feel intentional. 5. Constraints: framework, accessibility, performance, responsiveness, and existing design system.

Match the direction to the domain. A SaaS operations tool should usually be dense, quiet, and scannable. A portfolio, launch page, game, or editorial piece can be more expressive. Do not force a landing-page composition onto a tool that needs repeated daily use.

Implementation Guidance

  • Build the actual usable experience as the first screen unless the user

explicitly asks for marketing copy.

  • Use existing project components, tokens, icon libraries, and routing patterns

before introducing a new visual system.

  • Use real or generated visual assets when the interface depends on images,

products, places, people, gameplay, charts, or inspectable media.

  • Prefer contextual typography and spacing over generic oversized hero text.
  • Keep palettes multi-dimensional: avoid a UI dominated by one hue family.
  • Use CSS variables or existing design tokens so the direction remains

coherent across states.

  • Design responsive constraints explicitly: grids, aspect ratios, min/max

sizes, stable toolbars, and fixed-format controls should not shift when labels or hover states appear.

  • Use motion sparingly but deliberately. Prefer high-signal transitions that

clarify state over decorative animation.

  • Verify text fit on mobile and desktop. Long labels must wrap or resize

cleanly rather than overflowing.

Anti-Patterns

  • Do not default to common generated patterns: purple gradients, decorative

blobs, oversized cards, vague hero copy, or stock-like atmospheric media.

  • Do not add UI cards inside other cards.
  • Do not use a single decorative style everywhere when the domain calls for

restraint.

  • Do not hide the primary product, tool, object, or workflow behind generic

marketing sections.

  • Do not add a new dependency for a design flourish unless it clearly pays for

itself.

  • Do not describe the UI's features inside the UI when the controls can speak

for themselves.

Review Checklist

  • The first viewport immediately communicates the product, workflow, or object.
  • The visual hierarchy supports scanning and repeated use.
  • Typography fits the container and does not overlap adjacent content.
  • Color choices have contrast and do not collapse into a one-note palette.
  • Icons are used for familiar tool actions where available.
  • Responsive layout has stable dimensions for boards, grids, toolbars,

controls, tiles, and counters.

  • Assets render and carry the subject matter instead of acting as filler.
  • Motion improves orientation and does not mask sluggishness.
  • The result matches the repo's existing frontend conventions unless there is a

clear reason to depart.

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