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Design, implement, and audit inclusive digital products using WCAG 2.2 Level AA. Use when building or auditing UI that must meet WCAG 2.2 Level AA, or when…
Compose Multiplatform and Jetpack Compose patterns for KMP projects — state management, navigation, theming, performance, and platform-specific UI. Use when building Compose or Jetpack Compose UI, state, navigation, or theming in a KMP project.
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Compose Multiplatform and Jetpack Compose patterns for KMP projects — state management, navigation, theming, performance, and platform-specific UI. Use when building Compose or Jetpack Compose UI, state, navigation, or theming in a KMP project.
name: compose-multiplatform-patterns description: Compose Multiplatform and Jetpack Compose patterns for KMP projects — state management, navigation, theming, performance, and platform-specific UI. Use when building Compose or Jetpack Compose UI, state, navigation, or theming in a KMP project. metadata: origin: ECC
Patterns for building shared UI across Android, iOS, Desktop, and Web using Compose Multiplatform and Jetpack Compose. Covers state management, navigation, theming, and performance.
Use a single data class for screen state. Expose it as `StateFlow` and collect in Compose:
data class ItemListState(
val items: List<Item> = emptyList(),
val isLoading: Boolean = false,
val error: String? = null,
val searchQuery: String = ""
)
class ItemListViewModel(
private val getItems: GetItemsUseCase
) : ViewModel() {
private val _state = MutableStateFlow(ItemListState())
val state: StateFlow<ItemListState> = _state.asStateFlow()
fun onSearch(query: String) {
_state.update { it.copy(searchQuery = query) }
loadItems(query)
}
private fun loadItems(query: String) {
viewModelScope.launch {
_state.update { it.copy(isLoading = true) }
getItems(query).fold(
onSuccess = { items -> _state.update { it.copy(items = items, isLoading = false) } },
onFailure = { e -> _state.update { it.copy(error = e.message, isLoading = false) } }
)
}
}
}@Composable
fun ItemListScreen(viewModel: ItemListViewModel = koinViewModel()) {
val state by viewModel.state.collectAsStateWithLifecycle()
ItemListContent(
state = state,
onSearch = viewModel::onSearch
)
}
@Composable
private fun ItemListContent(
state: ItemListState,
onSearch: (String) -> Unit
) {
// Stateless composable — easy to preview and test
}For complex screens, use a sealed interface for events instead of multiple callback lambdas:
sealed interface ItemListEvent {
data class Search(val query: String) : ItemListEvent
data class Delete(val itemId: String) : ItemListEvent
data object Refresh : ItemListEvent
}
// In ViewModel
fun onEvent(event: ItemListEvent) {
when (event) {
is ItemListEvent.Search -> onSearch(event.query)
is ItemListEvent.Delete -> deleteItem(event.itemId)
is ItemListEvent.Refresh -> loadItems(_state.value.searchQuery)
}
}
// In Composable — single lambda instead of many
ItemListContent(
state = state,
onEvent = viewModel::onEvent
)Define routes as `@Serializable` objects:
@Serializable data object HomeRoute
@Serializable data class DetailRoute(val id: String)
@Serializable data object SettingsRoute
@Composable
fun AppNavHost(navController: NavHostController = rememberNavController()) {
NavHost(navController, startDestination = HomeRoute) {
composable<HomeRoute> {
HomeScreen(onNavigateToDetail = { id -> navController.navigate(DetailRoute(id)) })
}
composable<DetailRoute> { backStackEntry ->
val route = backStackEntry.toRoute<DetailRoute>()
DetailScreen(id = route.id)
}
composable<SettingsRoute> { SettingsScreen() }
}
}Use `dialog()` and overlay patterns instead of imperative show/hide:
NavHost(navController, startDestination = HomeRoute) {
composable<HomeRoute> { /* ... */ }
dialog<ConfirmDeleteRoute> { backStackEntry ->
val route = backStackEntry.toRoute<ConfirmDeleteRoute>()
ConfirmDeleteDialog(
itemId = route.itemId,
onConfirm = { navController.popBackStack() },
onDismiss = { navController.popBackStack() }
)
}
}Design composables with slot parameters for flexibility:
@Composable
fun AppCard(
modifier: Modifier = Modifier,
header: @Composable () -> Unit = {},
content: @Composable ColumnScope.() -> Unit,
actions: @Composable RowScope.() -> Unit = {}
) {
Card(modifier = modifier) {
Column {
header()
Column(content = content)
Row(horizontalArrangement = Arrangement.End, content = actions)
}
}
}Modifier order matters — apply in this sequence:
Text(
text = "Hello",
modifier = Modifier
.padding(16.dp) // 1. Layout (padding, size)
.clip(RoundedCornerShape(8.dp)) // 2. Shape
.background(Color.White) // 3. Drawing (background, border)
.clickable { } // 4. Interaction
)// commonMain
@Composable
expect fun PlatformStatusBar(darkIcons: Boolean)
// androidMain
@Composable
actual fun PlatformStatusBar(darkIcons: Boolean) {
val systemUiController = rememberSystemUiController()
SideEffect { systemUiController.setStatusBarColor(Color.Transparent, darkIcons) }
}
// iosMain
@Composable
actual fun PlatformStatusBar(darkIcons: Boolean) {
// iOS handles this via UIKit interop or Info.plist
}Mark classes as `@Stable` or `@Immutable` when all properties are stable:
@Immutable
data class ItemUiModel(
val id: String,
val title: SYour agent can write code, but ECC gives it a coordinated engineering system and toolbox: it plans before it builds, verifies changes with tests, reviews its own work from a fresh context, remembers what matters, and turns repeated wins into reusable skills
Repo: affaan-m/everything-claude-code
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